On level 4:
This level is exceptionally hard becuse you cant kill any 1. Make sure you hide all the bodies so that if someone comes on patrol and finds a dead body the mission is over. You only get 2 alarms. make sure you have done everything in the area before you go to the next checkpoint. There is a checkpoint in the server room so dont go to the next chekpoint down the hall way. Hope this helps a little bit goodbye Sam Evans.
submitted by: sam evans
All weapons:
During the game, hit x, x, y, a, y, a.
Splinter Cell Cheats. Platform: Xbox. Type: Cheat Codes / Hints / Tips. Cheat ID: 46046. Splinter Cell Cheats added on Mar 13, 2003.
Bullet-proof vest
At the start of a level, tap up, up, down, down, and hold A for 8 seconds.
Hiding:
You cannot be seen when hiding in dark places. Shoot the lights to make it dark, but make sure that there are no guards around. Do not stay in the light too long.
Extra Equipment Cia Level
After you have knocked out Mitchell, turn around. Go to the last door in the hall. It will be marked 'UFO Sightings Office'. Use your lock pick and unlock it. Go to the computer and get the data stick.
It will be encrypted but, you can see the numbers 020781. Go to the keypad, type it in. Inside on the table to the right there is 2 sticky shockers and on the table to the left there is 5 reusable cameras. Take them and get the body
Lights
Shoot the lights when no one is around to make it dark. Enemies cannot see you in the darkness!
Hint: Taking out lights without ammo
First get a object (Glass bottle). Then Walk up to a light, Press L then throw it at the light.
Throw harder
Hold L when tossing cans and bottles to throw it harder.
Training level secret room
In the beginning of the training level, after looking at all the lights, go to the right and jump using the "pushing off the wall" method and onto the ledge.
Go into the room and pick up the lockpicks. Then jump off the ledge and go to the other side, again jumping off the wall. There is keypad.
The code to it is 5656. (F.Y.I you find this out when after the obstacle course, you find a locked door and you use the lockpick, and type into the laptop.)
There is GrimsDottir and you can either knock her out by pressing the right trigger or talk to her.
Using Flares
You can use flares to distract turrets and the like momentarily when they are causing you strife.
Mission 1 codes
The first lock code is: 091772
The second lock code is: 5929
Mission 4 codes
First lock code: 7687
Second lock code: 110598
Third lock code: 2019
Fourth lock code: 110700
Fifth lock code: 0614
Mission 5 codes
First lock code: 97531
Second lock code: 33575
Third lock code: 1250
Mission 8 codes
First lock code: 1436
Second lock code: 9753
Third lock code: 1456
Fourth lock code: 1834
Escaping a room full of soldiers:
Take a sticky camera or smoke grenades and throw it near where the most guards are located. For the sticky camera, a control bar that tells you how to make a noise or use smoke will appear at the bottom of the screen. Throw the smoke grenade and the smoke should knock out some guards. When the smoke appears from the grenade(s), it is your chance to run for it .
Chinese Embassy 2
When you come to the room with the sleeping guards you can avoid two of the guards by not continuing on to the next room, but instead, pick up the med kit, ammo, and frag grenade and go back the way you came in. Continue to the door at the end of the hall. On the left the code for the door is 1436.
The game now bypasses a part where two guards come and open the door. This way you never see those two guards - the part after it will have you stressed out enough as it is!
Knock out an enemy:
To knock out an enemy without killing him, equip the sticky camera and shoot it at his head. Aim slightly above the head to compensate for gravity. After he is down, pick up the sticky camera and use it again.
Defense Ministry: Getting to the South Hall/Wing:
After interrogating the driver and heading back upstairs, save at the checkpoint and view the intermission sequence of the window in the courtyard opening. Walk out on the balcony and turn left. Jump on the rain gutter on the wall. Move along the gutter towards the open window. If an alarm goes off, you have not properly hidden your dead bodies. Move back through the level and throw all your dead bodies into dark corners.
Defense Ministry: Nikoladze's Office:
Once you rappel through the glass window and kill the guard, access the computer in the far right corner of the level first. Then, access the main (Nikoladze's) computer closest to the window. Immediately run back to the window and drop out, but stay near to the ledge so that you will grab hold of it and hang out with the window. Guards will enter and search the office. They will not see you if you remain hanging out the window. They will clear the room, then leave. You can now access the computer again (as instructed by HQ). Then, proceed with caution when reaching your extraction point.
Luring your enemy:
To do this, find a can or glass bottle to pick up. Once obtained, move to a location, preferably dark. While hidden, throw the can or bottle to an open area with an enemy nearby. When thrown, the enemy will wonder what happened and walk towards that location. After you have drawn him out, you can take him out for an easy kill.
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